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5 పరుగుల కోత​.. అంపైర్​తో వార్నర్ వాగ్వాదం - ఆస్ట్రేలియా క్రికెటర్ డేవిడ్ వార్నర్

ఆస్ట్రేలియా-న్యూజిలాండ్​ మూడో టెస్టులో అంపైర్లతో డేవిడ్​ వార్నర్ గొడవకు దిగాడు. జట్టు స్కోరులో అంపైర్లు.. 5 పరుగుల కోత విధించడమే ఇందుకు కారణం.

5 పరుగుల కోత​.. అంపైర్​తో వార్నర్ వాగ్వాదం
ఆస్ట్రేలియా క్రికెటర్ డేవిడ్ వార్నర్
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Published : Jan 6, 2020, 5:20 PM IST

న్యూజిలాండ్​తో జరిగిన మూడు టెస్టుల సిరీస్​ను ఆస్ట్రేలియా క్లీన్​స్వీప్ చేసింది. చివరి మ్యాచ్​లో 279 పరుగుల తేడాతో కంగారూలు విజయం సాధించారు. అయితే ఇందులో ఆసీస్​ బ్యాట్స్​మన్ వార్నర్​ చేసిన ఓ పని, అంపైర్లకు ఆగ్రహం తెప్పించింది. ఫలితంగా 5 పరుగుల పెనాల్టీ విధించారు.

మూడో టెస్టులోని ఆస్ట్రేలియా రెండో ఇన్నింగ్స్​లో ఈ సంఘటన జరిగింది. మ్యాచ్​లోని 50వ ఓవర్​ వేసిన హెన్రీ బౌలింగ్​లో బంతిని కొట్టిన వార్నర్.. డేంజర్ జోన్​లో నడిచాడు. నిబంధనల ప్రకారం అంపైర్లు జరిమానా విధించారు. ఈ క్రమంలోనే వారితో వాగ్వాదానికి దిగాడు వార్నర్​. ఎమ్​సీసీ లా ఆఫ్ క్రికెట్ నిబంధన 41.14 ప్రకారం.. పిచ్​కు నష్టం కలిగిస్తే వారు శిక్షార్హులు.

ఇది చదవండి: మూడో టెస్టులో కివీస్​పై ఆసీస్ విజయం.. సిరీస్ క్లీన్ స్వీప్

న్యూజిలాండ్​తో జరిగిన మూడు టెస్టుల సిరీస్​ను ఆస్ట్రేలియా క్లీన్​స్వీప్ చేసింది. చివరి మ్యాచ్​లో 279 పరుగుల తేడాతో కంగారూలు విజయం సాధించారు. అయితే ఇందులో ఆసీస్​ బ్యాట్స్​మన్ వార్నర్​ చేసిన ఓ పని, అంపైర్లకు ఆగ్రహం తెప్పించింది. ఫలితంగా 5 పరుగుల పెనాల్టీ విధించారు.

మూడో టెస్టులోని ఆస్ట్రేలియా రెండో ఇన్నింగ్స్​లో ఈ సంఘటన జరిగింది. మ్యాచ్​లోని 50వ ఓవర్​ వేసిన హెన్రీ బౌలింగ్​లో బంతిని కొట్టిన వార్నర్.. డేంజర్ జోన్​లో నడిచాడు. నిబంధనల ప్రకారం అంపైర్లు జరిమానా విధించారు. ఈ క్రమంలోనే వారితో వాగ్వాదానికి దిగాడు వార్నర్​. ఎమ్​సీసీ లా ఆఫ్ క్రికెట్ నిబంధన 41.14 ప్రకారం.. పిచ్​కు నష్టం కలిగిస్తే వారు శిక్షార్హులు.

ఇది చదవండి: మూడో టెస్టులో కివీస్​పై ఆసీస్ విజయం.. సిరీస్ క్లీన్ స్వీప్

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Shanghai Municipality, east China - Jan 5, 2020 (CGTN - No access Chinese mainland)
1. Competition of Formula One (F1) E-sports Series China Championship in progress
2. Audience
3. Awarding ceremony
4. Race results on screen
5. Tang Tianyu, champion of F1 E-sports Series China Championship, receiving trophy, cheering on stage
6. SOUNDBITE (Chinese) Tang Tianyu, champion, F1 E-sports Series China Championship (starting with shot 5/ending with shot 7):
"It is a huge event, offering the ordinary people an opportunity to join the Formula One racing. The event is organized by F1 officially, a pinnacle of e-racing. It also provides us with a platform to demonstrate our skills and abilities, and to discuss with other e-sports players."
7. Photos of players on screen
8. Sign of F1 E-sports Series China Championship
9. Various of players during competition
10. SOUNDBITE (Chinese) Yang Xiaohan, player, F1 E-sports Series China Championship (starting with shot 9):
"I think this is the closest moment for our racing fans in our life to F1. When we watch the F1, we may have limit chance for a close encounter with the race car. Besides, there are lots of difficulties to drive the race car, as we have no license or little opportunities. It is very rare for us to drive the race car on the simulator in the professional stadium at such an event."
11. Competition in progress
12. Commentators
13. Audience applauding
14. Various of competition in progress
15. SOUNDBITE (Chinese) Fan Jianlin, chairman, Shanghai Juss Sports:
"We have been operating Formula One in China for many years, and our audience and the customers are getting more interested in and knowledgeable about the sport. We believe the e-sports provide a good opportunities. The fans can become racers of professional teams through e-sports in real life."
16. Various of audience, audience applauding
17. Commentators
18. Various of players
19. Various of competition in progress
20. Screen showing results
21. Competition in progress
22. SOUNDBITE (English) Julian Tan, Head, Digital Business Initiatives and Esports, Formula 1 (starting with shots 20-21/ending with shot 23):
"In terms of bringing Formula One to a new audience within the Chinese market, and also for us to exist and have a presence in China beyond just the Grand Prix weekend, the e-sports property we have expanded in this region has played an important role, as we look to reach out to the younger audience, new audience and engage them in a new and innovative way."
23. Competition in progress
24. Various of winners on stage, waving flags
The racing video games fans witnessed an exciting grand finale of the Formula One E-sports Series China Championship in east China's Shanghai Municipality on Sunday, enjoying the speed and passion brought by the event.
A total of 100 top e-sports players took part in the grand finale. After the fierce competitions, Tang Tianyu, a college student, was crowned the champion.
"It is a huge event, offering the ordinary people an opportunity to join the Formula One racing. The event is organized by F1 officially, a pinnacle of e-racing. It also provides us with a platform to demonstrate our skills and abilities, and to discuss with other e-sports players," said Tang.
The China Championship was launched in August 2019, attracting over 5,000 players across China.
"I think this is the closest moment for our racing fans in our life to F1. When we watch the F1, we may have limit chance for a close encounter with the race car. Besides, there are lots of difficulties to drive the race car, as we have no license or little opportunities. It is very rare for us to drive the race car on the simulator in the professional stadium at such an event," said Yang Xiaohan, a player of the China Championship.
E-sports is becoming a big business in China. China's e-sports industry is estimated to be worth more than 100 billion yuan, or about 14 billion U.S. dollars.
The e-sports also get recognitions around the world. There is even a global push for e-sports to be considered an Olympic event.
"We have been operating Formula One in China for many years, and our audience and the customers are getting more interested in and knowledgeable about the sport. We believe the e-sports provide a good opportunities. The fans can become racers of professional teams through e-sports in real life," said Fan Jianlin, chairman of Shanghai Juss Sports, one of China's top sporting event organizers and promoters.
Market research firm Newzoo says e-sports fans worldwide are estimated at 198 million. About 75 million or almost 40 percent of these fans are in China.
Formula One said the China Championship was held to identify the next wave of Chinese talents and develop the passion for racing in China through e-sports.
"In terms of bringing Formula One to a new audience within the Chinese market, and also for us to exist and have a presence in China beyond just the Grand Prix weekend, the e-sports property we have expanded in this region has played an important role, as we look to reach out to the younger audience, new audience and engage them in a new and innovative way," said Julian Tan, head of Digital Business Initiatives and Esports of Formula One.
The champion and runner-up of China Championship will join the global championship of F1 E-sports and compete with their peers from all over the world this spring in Britain.
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