With all the trappings of its genre tropes, the film "Game Over" starts with a promise. But to accept the film as a psychological thriller or a horror thriller, one needs to reject the false premise it is based on.
Living in a palatial bungalow with only a maid and watchman in tow, in the dubious locality of Gurugram, where psychopaths behead single girls, burn their torsos and play football with the decapitated heads wrapped in plastic, Sapna (Tapsee Pannu) -- a victim of a rape fantasy while battling through her own trauma -- finds herself haunted and hunted.
She is haunted by one of the dead victims and hunted by the psychopaths armed with a camcorder, swords and sickle. Will she survive or be the next victim, forms the crux of the narrative.
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Far from the classics, yet literally designed as a torture-horror film, the plot with its insufferable smugness, borrows fundamentals from the maze-arcade, video game Pac Man, where you get three chances, opportunities or lives, before the game is over. This aspect complicates the narrative and makes it unrelatable kitsch.
Also, the psychopaths' motiveless, irrational, inexorable, impulsive and cruel actions, keeps the viewers baffled. But nevertheless, what keeps you glued to your seat is the tormenting of the protagonist and the narrative teasing its audience with no real suspense, surprises or revelations.